Coldeven 4, 576 CY – Early Morning
Weather Conditions:
- Description: Freezing
- Temperature: 14.8°F to 32.2°F
- Wind: Gentle breeze, southwest, 8-12 mph
- Precipitation: None
- Clouds: A few scattered
Players:
- Dog the Ranger
- Irving the Paladin
- TerryOr the Cleric
- Dixon the Dwarf
NPCs:
- Zert the Fighter
- Spugnior the Conjuror
The frigid air seeped through the cracked stone walls of the moathouse as the weary adventurers prepared for their next challenge. Their rest had been fitful, plagued by distant creaks and soft shuffles—signs of unseen movements deeper in the fortress.
Dog tightened the straps on his armor, his face drawn but resolute. “We don’t have time to waste. If Lareth’s down there, we finish this now.” His voice carried the weight of conviction, his gaze sharp as he scanned his companions.
TerryOr adjusted his helmet, an uncharacteristic flicker of nervous energy in his movements. “Down there, huh? Into the dungeon where the light of day dares not tread? Sounds delightful,” he quipped, though his knuckles whitened around the haft of his mace.
“I’ll guard your back,” Irving said firmly, placing a reassuring hand on TerryOr’s shoulder. Despite his obvious exhaustion, the paladin stood tall, his voice unwavering. “Lareth will answer for his crimes. But we must stay vigilant. The darkness below will test us.”
Dixon hefted his axe with a snort. “Bah, enough talking. Let’s get on with it. If there’s more filth down there, I’ll split it in two. Preferably with its own bones.”
With Spugnior and Zert taking up the rear, the party descended into the dungeon. Their torchlight flickered against damp stone walls, casting long, wavering shadows. The air grew heavier, colder, carrying the faint stench of decay.
A Curious Find
At the bottom of the staircase, TerryOr took the lead, his holy symbol glowing faintly as he cast a spell to detect traps. The oppressive dark pressed against them as he scanned the surroundings. “No traps nearby,” he said, though his voice was tight.
The group exchanged wary glances before he opened the north door. The hinges, slick with freshly applied grease, glided silently—a peculiar detail amid the surrounding disrepair. Inside, the room was a chaos of filth: broken tables, shattered crockery, and an assortment of discarded junk.
Dog’s sharp eyes narrowed. “Someone’s been here recently,” he muttered, crouching to inspect the debris.
Carefully navigating the litter, the party crossed to another door on the far side of the room. Dixon’s gaze darted to the shadows, his dwarven instincts tingling. “Something doesn’t feel right,” he growled.
The Ogre's Sign
As TerryOr opened the door, he froze. A towering ogre stood before him, its bulk nearly filling the frame. The creature’s beady eyes gleamed with menace as it growled, “The sign. Show me the sign.” It jabbed a massive finger toward the cleric.
TerryOr blinked, his mouth opening and closing wordlessly. “Uh… sign? What sign?”
The ogre’s patience snapped. With a roar, it grabbed its bardiche and swung. TerryOr ducked just in time, the blade slamming into the stone with a deafening clang.
“Justice demands your end!” Irving shouted, charging forward. His blade glowed faintly as he struck a powerful blow, but the ogre barely flinched. Dog loosed an arrow, but it ricocheted harmlessly off the wall.
Dixon’s Predicament
As the battle raged, Dixon stood guard in the hallway. His grumbling about “glory-stealing humans” was cut short when icy, skeletal hands clamped around his neck. He gasped, his axe clattering to the ground as paralysis overtook him. His stout form crumpled silently to the floor.
The Fall of the Ogre
Inside the room, chaos reigned. Zert darted in, slashing at the ogre’s legs. TerryOr swung his mace, landing a glancing blow before retreating.
Irving pressed on despite a deep gash on his side. His strikes slowed, his movements faltering as blood seeped from his wounds. With a final roar, the ogre collapsed under TerryOr’s crushing blow, its massive form crumpling with a resounding thud.
Zert glanced at the cleric. “Well, you finally found your courage.”
TerryOr, panting, managed a weak grin before sinking to his knees.
The Ghoul's Ambush
Dog’s eyes darted to the hallway. “Where’s Dixon?” he barked, his voice sharp with concern.
A faint noise—a low snarl, the scrape of something heavy—drew their attention. Torchlight revealed Dixon’s limp form being dragged by a hunched, ghoulish figure.
“Release him, foul thing!” TerryOr commanded, raising his holy symbol. His voice faltered, his turning attempt failing as the ghoul lunged, its claws raking across him. The cleric dropped, unconscious and bleeding.
Dog nocked one of the magical arrows and let it fly. The glowing shaft struck true, embedding itself in the ghoul’s shoulder. The creature shrieked and fled into a secret passage hidden within a column.
A Desperate Retreat
Spugnior peered into the passage, shaking his head. “It’s gone for now, but it’ll be back.”
Dog knelt by TerryOr and Irving, checking their wounds. Both were alive but unconscious, their breathing shallow. “We need to retreat,” he said grimly.
Zert grunted as he hoisted Dixon over his shoulder. The dwarf groaned faintly as the last vestiges of paralysis left him. “What... hit me?” Dixon managed, his voice a weak grumble.
“Later,” Dog snapped. “Move.”
The group struggled back to the surface, dragging their wounded companions behind them. At the top of the stairs, Dixon finally regained his strength, though he still leaned heavily on Zert.
Back in the Moathouse
The adventurers barricaded the stairwell with broken furniture and loose stones, their nerves frayed and bodies battered. The main hall’s frigid air was a stark reminder of the dangers below.
Dog stood watch near the barricade, his bow ready. “We’re running out of time,” he muttered, his eyes scanning the shadows.
Dixon stretched, his muscles still aching. “We’ll see this through, but not without some planning. I’m not getting dragged off again.”
Zert leaned against the wall, wiping his blade. “We rest for now. When those two wake, we decide our next move.”
The torchlight flickered weakly as the group settled in, their breaths visible in the freezing air. Below them, the darkness of the dungeon still loomed, filled with horrors waiting to strike.
Ogre: AC 5; HD 5 + 1; hp 21; MV 9 "; #AT 1; D 7-13 (2d4 + 5, bardiche); XP 195