Showing posts with label ghoul. Show all posts
Showing posts with label ghoul. Show all posts

Monday, December 30, 2024

Chapter 2 / Episode 45: Entering The Temple of Elemental Evil

 

Coldeven 13, 576 CY

Players:

  • Dog the Ranger of the Gnarley (Forest)
  • Irving the Reluctant (Paladin of St. Cuthbert)
  • TerryOr the Cleric of St. Cuthbert
  • Dixon the Dwarven Fighter
  • Oleg the Half-Elf Magic-User/Thief
  • Slash the Bard

NPCs:

  • Zert the Hero
  • Spugnior the Theurgist
  • Lita of the Fjord (Slash's Groupie)

Description: Freezing
Temperature: 13.9°F to 33.8°F
Wind: Moderate breeze (SW)(13-18 MPH | 11-16 KN)
Precipitation: None
Clouds: Mostly cloudy

Chapter 2 / Episode 45: Into the Temple of Elemental Evil

The morning dawned gray and bitterly cold, a cutting wind sweeping across the desolate moors surrounding the dreaded Temple of Elemental Evil. The adventurers stirred from their camp near the temple grounds, their breath visible in the frigid air. A tense determination settled among them as they prepared for the perilous day ahead.

Slash the Bard, looking invigorated despite the oppressive chill, introduced the group to Lita of the Fjord, a spirited young woman who had pledged herself to his cause. “She may not yet wield steel,” Slash assured, “but her courage outmatches many a soldier I’ve met.” Lita smiled nervously, clutching a small dagger, her resolve tempered by the knowledge of what lay ahead.

The group marched resolutely to the temple's front entrance. The massive bronze doors loomed, their surfaces etched with ominous runes glowing with a silvery, burning radiance. As Spugnior approached to study the glyphs, his eyes teared involuntarily. "A ward of unimaginable power," he whispered. TerryOr joined him, murmuring prayers to St. Cuthbert for insight. Together, they deciphered the arcane protections, only to realize that even if the seals could be undone, it would take precious hours to do so.

"We'll try the side doors," Dog suggested, his voice curt and practical. The side doors of bronzewood proved no easier—stubborn and fortified. After breaking a set of picks, Oleg cursed under his breath, his fingers numb in the cold. But persistence paid off, and with a triumphant click, the lock gave way.


The Desecrated Main Hall

The heavy doors creaked open, revealing the main chamber of the temple. A wave of nausea struck the party as they stepped inside. The reddish-brown stone floor seemed to drink in the dim light filtering through the stained-glass windows, their warped panes casting sickly hues across the grotesque murals on the walls.

“These images…” Irving muttered, his hand instinctively tightening around the hilt of his sword. The scenes were vile—depictions of torture, murder, and perversions that defied description. Evil was not just honored here; it was exalted.

"Every stone in this place cries out with hatred," Dixon growled, his dwarven senses keenly attuned to the malevolence embedded in the structure. The pinkish pillars shot through with worm-colored veins seemed to pulsate faintly, as if alive.

Lita clung to Slash's side, her courage visibly faltering. "What could drive men to create such a place?" she whispered.

Slash laid a hand on her shoulder. “Evil always seeks to leave its mark, Lita. But remember—we are here to cleanse it.”


The East Vestry

Navigating cautiously through the main hall, the group discovered the shattered remnants of the east vestry. Broken altar pieces and scorched green robes lay strewn across the floor, their former purpose long forgotten. A battered wardrobe leaned precariously in the corner, its doors torn asunder.

“This place reeks of desperation,” Spugnior observed, kneeling to inspect the debris. His hand brushed against a scorched fragment of a holy symbol, and he frowned. “A trident… perhaps a relic of the sea cult that once served here.”

"Focus," TerryOr interjected, pointing to the staircase descending into the gloom. “Whatever awaits below, we must face it together.”


Descending to Dungeon Level One

The narrow staircase spiraled downward, the stone walls slick with condensation. Sconces burned with an unnatural greenish flame, casting eerie shadows that danced and twisted. Each step seemed heavier than the last, as if the temple itself sought to sap their resolve.

They emerged into a series of twisting corridors, the oppressive atmosphere thickened by the stench of decay. Barely a hundred feet in, they encountered their first challenge—a group of ghouls lurking in a foul chamber. Oleg stepped forward, his hands weaving intricate patterns. “Stand clear!” he called, unleashing a fireball that erupted in a deafening roar. The ghouls were incinerated, their shrieks cut short as flames consumed them.


The Harpy's Den

The next chamber brought no relief. The reek of excrement hung heavy in the air, and the filthy floor was littered with bones and rotting refuse. As the party stepped inside, the harpies revealed themselves with a haunting, hypnotic song. One by one, the adventurers faltered—eyes glazing over as the monstrous sirens’ magic took hold.

All save one.

Irving the Reluctant, Paladin of St. Cuthbert, clenched his jaw as divine resolve coursed through his veins. His god’s blessing shielded him where others had fallen. Alone, he strode forward, his magic sword gleaming in the dim light. The harpies screeched in frustration as he swung with righteous fury, cutting them down one by one. Their wretched voices turned to shrieks of pain before they fell lifeless to the ground.

When the last harpy lay dead, the enchantment faded, and the party staggered, gasping as they regained their senses. TerryOr clutched his holy symbol, his face pale. “St. Cuthbert’s will is strong within you, Irving. We owe you our lives.”

The paladin sheathed his blade with a grim nod. “They sought to break our minds. But no foul song will drown out the justice of the Cudgel.”


A Series of Horrors


Room by room, the adventurers pressed on, each encounter reinforcing the temple's reputation as a bastion of unspeakable evil:

  • Another ghoul-infested chamber was cleared with the light of TerryOr’s divine power, the creatures recoiling in terror as he invoked St. Cuthbert’s wrath.
  • A room of ghasts, stinking of death and malice, was likewise subdued through TerryOr’s turning. Their guttural snarls faded into silence as they fled into the shadows.
  • In a chamber littered with bones and refuse, they found a ring of shooting stars—a rare boon amidst the desolation.

The Augury Pool

The final room of the day held an ominous augury pool. The circular depression glowed faintly, its polished black stone reflecting the torchlight. Spugnior approached cautiously, muttering an incantation to decipher its purpose. The pool rippled unnaturally, and a voice echoed faintly within the chamber.

“Ask, and the stars will weep their secrets,” it intoned cryptically. Despite its allure, the group decided to leave its mysteries untouched for now.


As they returned to their makeshift camp, the adventurers carried with them a mixture of exhaustion and grim determination. Each vile room explored, each fiend defeated, brought them one step closer to their ultimate goal—but at a terrible cost to their spirits.

The Temple of Elemental Evil would not yield its secrets easily, and the darkness of its history threatened to consume them all.



Monsters:

Harpies (2): AC 7, MV 6"/15", HD 3, hp 16, 12, #AT 3, D 1-3/1-3/1-6, SA singing + charm; XP 193, 181

Ghouls (6): AC 6, MV 9", HD 2, hp 15, 13,12, 10, 8, 6, #AT 3, D 1-3/1-3/1-6, SA touch paralyzes; XP 95, 91, 89, 85, 81, 77

Ghouls (4): AC 6, MV 9", HD 2, hp 14, 13, 10, 9, #AT 3, D 1-3/1-3/1-6, SA touch paralyzes; XP 93, 91, 85, 83

Ghasts (2): AC 4, MV 15", HD 4, hp 23, 20, #AT 3, D1-4/1-4/1-8, SA touch paralyzes stench 10' radius = save vs. poison or suffer -2 "to hit" penalty; XP 282, 270

Stirges (18): AC 8, MV 3"/18", HD 1 + 1, hp 6, 5, or 4 (equal numbers of each), #AT 1, D 1-3, SA attack as if 4 HD, blood drain after hit (D 1-4 per round); XP 48 (x6), 46 (x6), 44 (x6)

Treasure:

187 cp, 81 sp, 5 ep, and 61 gp under the bedding. 
A suit of elf-sized elfin chainmail

108 cp, 92 sp, 37 gp, and 7 pp.

large gold cup (worth 450 gp) which contains 112 gp and 3 onyx gems (each worth 50 gp).

a ring of shooting stars


XP:
1000 each

Wednesday, November 27, 2024

Episode 2 / Session 39 – When an Ogre Asks for a Sign, You Give Him One!

Coldeven 4, 576 CY – Early Morning

Weather Conditions:

  • Description: Freezing
  • Temperature: 14.8°F to 32.2°F
  • Wind: Gentle breeze, southwest, 8-12 mph
  • Precipitation: None
  • Clouds: A few scattered

Players:

  • Dog the Ranger
  • Irving the Paladin
  • TerryOr the Cleric
  • Dixon the Dwarf

NPCs:

  • Zert the Fighter
  • Spugnior the Conjuror

The frigid air seeped through the cracked stone walls of the moathouse as the weary adventurers prepared for their next challenge. Their rest had been fitful, plagued by distant creaks and soft shuffles—signs of unseen movements deeper in the fortress.

Dog tightened the straps on his armor, his face drawn but resolute. “We don’t have time to waste. If Lareth’s down there, we finish this now.” His voice carried the weight of conviction, his gaze sharp as he scanned his companions.

TerryOr adjusted his helmet, an uncharacteristic flicker of nervous energy in his movements. “Down there, huh? Into the dungeon where the light of day dares not tread? Sounds delightful,” he quipped, though his knuckles whitened around the haft of his mace.

“I’ll guard your back,” Irving said firmly, placing a reassuring hand on TerryOr’s shoulder. Despite his obvious exhaustion, the paladin stood tall, his voice unwavering. “Lareth will answer for his crimes. But we must stay vigilant. The darkness below will test us.”

Dixon hefted his axe with a snort. “Bah, enough talking. Let’s get on with it. If there’s more filth down there, I’ll split it in two. Preferably with its own bones.”

With Spugnior and Zert taking up the rear, the party descended into the dungeon. Their torchlight flickered against damp stone walls, casting long, wavering shadows. The air grew heavier, colder, carrying the faint stench of decay.


A Curious Find

At the bottom of the staircase, TerryOr took the lead, his holy symbol glowing faintly as he cast a spell to detect traps. The oppressive dark pressed against them as he scanned the surroundings. “No traps nearby,” he said, though his voice was tight.

The group exchanged wary glances before he opened the north door. The hinges, slick with freshly applied grease, glided silently—a peculiar detail amid the surrounding disrepair. Inside, the room was a chaos of filth: broken tables, shattered crockery, and an assortment of discarded junk.

Dog’s sharp eyes narrowed. “Someone’s been here recently,” he muttered, crouching to inspect the debris.

Carefully navigating the litter, the party crossed to another door on the far side of the room. Dixon’s gaze darted to the shadows, his dwarven instincts tingling. “Something doesn’t feel right,” he growled.


The Ogre's Sign


As TerryOr opened the door, he froze. A towering ogre stood before him, its bulk nearly filling the frame. The creature’s beady eyes gleamed with menace as it growled, “The sign. Show me the sign.” It jabbed a massive finger toward the cleric.

TerryOr blinked, his mouth opening and closing wordlessly. “Uh… sign? What sign?”

The ogre’s patience snapped. With a roar, it grabbed its bardiche and swung. TerryOr ducked just in time, the blade slamming into the stone with a deafening clang.

“Justice demands your end!” Irving shouted, charging forward. His blade glowed faintly as he struck a powerful blow, but the ogre barely flinched. Dog loosed an arrow, but it ricocheted harmlessly off the wall.


Dixon’s Predicament

As the battle raged, Dixon stood guard in the hallway. His grumbling about “glory-stealing humans” was cut short when icy, skeletal hands clamped around his neck. He gasped, his axe clattering to the ground as paralysis overtook him. His stout form crumpled silently to the floor.


The Fall of the Ogre

Inside the room, chaos reigned. Zert darted in, slashing at the ogre’s legs. TerryOr swung his mace, landing a glancing blow before retreating.

Irving pressed on despite a deep gash on his side. His strikes slowed, his movements faltering as blood seeped from his wounds. With a final roar, the ogre collapsed under TerryOr’s crushing blow, its massive form crumpling with a resounding thud.

Zert glanced at the cleric. “Well, you finally found your courage.”

TerryOr, panting, managed a weak grin before sinking to his knees.


The Ghoul's Ambush


Dog’s eyes darted to the hallway. “Where’s Dixon?” he barked, his voice sharp with concern.

A faint noise—a low snarl, the scrape of something heavy—drew their attention. Torchlight revealed Dixon’s limp form being dragged by a hunched, ghoulish figure.

“Release him, foul thing!” TerryOr commanded, raising his holy symbol. His voice faltered, his turning attempt failing as the ghoul lunged, its claws raking across him. The cleric dropped, unconscious and bleeding.

Dog nocked one of the magical arrows and let it fly. The glowing shaft struck true, embedding itself in the ghoul’s shoulder. The creature shrieked and fled into a secret passage hidden within a column.


A Desperate Retreat

Spugnior peered into the passage, shaking his head. “It’s gone for now, but it’ll be back.”

Dog knelt by TerryOr and Irving, checking their wounds. Both were alive but unconscious, their breathing shallow. “We need to retreat,” he said grimly.

Zert grunted as he hoisted Dixon over his shoulder. The dwarf groaned faintly as the last vestiges of paralysis left him. “What... hit me?” Dixon managed, his voice a weak grumble.

“Later,” Dog snapped. “Move.”

The group struggled back to the surface, dragging their wounded companions behind them. At the top of the stairs, Dixon finally regained his strength, though he still leaned heavily on Zert.


Back in the Moathouse

The adventurers barricaded the stairwell with broken furniture and loose stones, their nerves frayed and bodies battered. The main hall’s frigid air was a stark reminder of the dangers below.

Dog stood watch near the barricade, his bow ready. “We’re running out of time,” he muttered, his eyes scanning the shadows.

Dixon stretched, his muscles still aching. “We’ll see this through, but not without some planning. I’m not getting dragged off again.”

Zert leaned against the wall, wiping his blade. “We rest for now. When those two wake, we decide our next move.”

The torchlight flickered weakly as the group settled in, their breaths visible in the freezing air. Below them, the darkness of the dungeon still loomed, filled with horrors waiting to strike.

Monsters:
Ogre: AC 5; HD 5 + 1; hp 21; MV 9 "; #AT 1; D 7-13 (2d4 + 5, bardiche); XP 195

Ghoul (1): AC 6; HD 2; hp 7; #AT 3; D1-4/1-4/1-8; SA paralysis (save negates, elves immune; DR 3-12 turns); XP 79

Treasure:
823 cp, 46 sp, and 3 gp
10 +1 Arrows (in a quiver)

Chapter 3 / Episode 72 - The Evil Cleric of Gruumsh

Chapter 3 / Episode 72 – The Evil Cleric of Gruumsh Date: Planting 4, 576 CY Weather: Steady winds from the west; salt spray on the air. ...