Thursday, May 8, 2025

Chapter 2 / Episode 59 - Chaining of the Temple



Here are the details of the session:

Title: Chapter 2 / Episode 59 - Chaining of the Temple

Coldeven 16 - 17, 576 CY — Noon 


Players: 

Dog the Ranger of the Gnarley (Forest)
Irving the Reluctant (Paladin of St. Cuthbert)
TerryOr the Cleric of St. Cuthbert
Dixon the Dwarven Fighter
Slash the Bard
Muspell Heavyhand, Deep Gnome Illusionist

NPCs: 

Spugnior the Theurgist
Lita of the Fjord (Slash's Groupie and companion / Level 2 Bard)

Carrying Prince Thrommel, the adventurers make it the surface. As soon as he steps out of the temple doors - it is like a veal is lifted from him and life returned. The Prince stands tall and places his fingers together and gives a loud whistle. Moments later, from the south, a large white heavy warhorse appears. He mounts, draws his sword. "I return to Furyondy. I will call for you soon. For the Realm!" They bid him farewell.

Back into the temple.

The party explores a small vestry in the temple, finding broken glass, charred wood, and soiled robes on the floor. They discover an intact ivory robe with reddish-pink swirls and blue satin lining hanging in the rafters. The gnome is hoisted up to retrieve it. Irving examines the robe, noting its similarity to the soiled ones and the possible connection to elemental evil. The group discusses the robe's significance and decides to keep it for potential information or value. No secret doors are found in the room.
Exploring Temple's Grand Staircase
The group explores a new area of the temple, encountering a grand staircase leading down to a ceremonial space with an altar, throne, and colorful floor tiles. When they try to approach the throne area, an invisible force field prevents them from moving forward. Even Terry's ring of free action does not allow him to pass. They notice writing above the throne and markings on the colored tiles, but cannot decipher them fully. The group speculates about how to bypass the barrier, considering if there might be a switch or mechanism to deactivate it.
Securing Doors at Staircase Base
Terry and Irving chain the large doors at the base of the staircase shut, completing the third set of doors they have secured. The doors have silver glowing glyphs and large knockers on them. 

Party Rests and Prepares for Final Task
The group discusses their next steps after completing three out of four tasks. They decide to return to the tower to rest and heal. The final portal is guarded by four powerful earth elementals.  The party contemplates several ways to combat them. The party spends the night at the tower without incident, recovering hit points through rest.

The next morning.

Summary

Desecrating the Temple and Earth Elementals
The group discusses their plan to desecrate the temple by using horses to pull down a brazier, which the DM allows and rewards with experience points. They then plan their approach to a room with earth elementals on the first dungeon level, considering different entry points and strategies. The group debates using flame strike and other abilities against the elementals. They struggle to remember the exact layout but decide to attempt finding the room again.
The marching order for exploring the dungeon, with Dog in front, Dixon second, and the rest following behind. The party prepares to descend the stairs on the right side of the map through the green room to reach the first level of the dungeon.
Exploring Dungeon, Avoiding Stirges
The group continues exploring the dungeon, making their way through winding corridors and intersections. They encounter a foul-smelling chamber with pillars and a room with Sturges, which they decide to avoid. As they progress, Dog leads the way with a torch, checking for signs of previous passage. They come across a small chamber with a door, bench, stool, and various items hanging on the walls. The group discusses their memories of the layout and tries to determine the correct path forward.
Quick Defeat of 4 Guards in (Room #134)
The group encounters 4 guards in a room. They attack and quickly defeat them. As the last guard falls, doors open revealing 16 more guards in adjacent rooms (room #135). The party is surprised but manages to act first. They attack the new guards, with Terry casting Hold Person to immobilize 3 of them. The group plans to use the held guards as guides and kill the rest. They push into the room to engage the remaining guards in combat, with some party members hanging back to guard the rear. The battle continues with the party having an advantage due to their surprise attack and spellcasting.
Combat With Cultists and Elemental Temple
The group engages in combat with cultists wearing elemental symbols. They defeat most of the enemies, with some surrendering. Irving successfully converts the remaining cultists to follow St. Cuthbert by making them swear to the God by touching his holy mace. The cultists provide directions to the earth elemental summoning temple, indicating a shortcut through a nearby door. The party finds some arrows and daggers as loot. The converted cultists renounce their former allegiance, dramatically destroying their old uniforms.
Exploring Rooms and Discovering Treasures
The group explores two rooms (room #136 and 137), finding various treasures and magical items. In the first room, they discover a healing potion, some rope, and a bag of gems worth 600 gold pieces. In the second room, they find a glowing iron chest containing a large gold nugget worth 3,500 gold, a potion of speed, and two clerical scrolls. They also find a suit of magical +2 chain mail armor.
Earth Elemental Room Strategy
The group discusses a plan to enter a dangerous room guarded by earth elementals. (Room  145) Irving suggests casting sanctuary and protection from evil spells on TerryOr, who will attempt to chain the doors shut. They determine that protection from evil should prevent the elementals from making physical contact with Terry, even though the elementals are neutral creatures. The plan is set for Irving to cast both spells on Terry before he enters the room.
Sealing the Temple, Planning Next Steps
The group concludes their adventure in the Temple of Elemental Evil, successfully sealing off the demon within. 
This concludes the quest to the temple of elemental evil with the chaining of the last two portals. This chapter is over but more is to come building on the evil uncovered.

Monday, April 28, 2025

Chapter 2 / Episode 58 - The Prince Beneath the Temple

 Coldeven 16, 576 CY — Noon 

Dungeon Level 3 – Temple of Elemental Evil

Players: 

Dog the Ranger of the Gnarley (Forest)
Irving the Reluctant (Paladin of St. Cuthbert)
TerryOr the Cleric of St. Cuthbert
Dixon the Dwarven Fighter
Slash the Bard
Muspell Heavyhand, Deep Gnome Illusionist

NPCs: 

Spugnior the Theurgist
Lita of the Fjord (Slash's Groupie and companion / Level 2 Bard)

The corridors ran colder than the air outside, haunted not by wind, but by memory. The death of Zert the Hero weighed heavy, and the silence among the group was thick with mourning, broken only by the scrape of boots on ancient stone.

Behind a secret door in the northwest troll chamber (Room 302), Muspell, the deep gnome, crawled ahead into a torchlit crawlspace. The glare of light beyond the second door stung his eyes. Anchored by rope, the party pulled him back just as muffled shouts echoed from the chamber ahead (Room 315). Dog stepped forward, eyes narrowed, and loosed an arrow into the dark. A bugbear fell. Slash followed, unleashing a flurry of sparks that ignited armor and flesh alike. Heat shimmered in the air—but the tight quarters left little room to maneuver. The group withdrew and turned deeper into the dungeon’s heart.

Through the twin iron doors of the domed hexagonal hall (Room 301), they entered a chamber of rust and fire (Room 306). Heavy chains swayed gently from the black ceiling. A fire pit sat cold, but not empty—an ettin stirred. Dog was first to meet its gaze and the blow that followed. Irving called on St. Cuthbert and charged, mace raised. Dixon’s hammer rang like a bell across the chamber. Fairy fire from Slash lit the giant’s form in cold violet glow. The battle raged across the floor until, with a roar and a quake, the beast fell dead.

Through a battered iron door, the group passed into a long hall and emerged into a grim feast hall (Room 321), lined with cracked tables and tarnished plates. The remnants of twisted rituals clung to every surface. Among the rot and dust, Dixon uncovered golden platters and chalices—loot worth thousands, wrapped quickly in a filthy weasel pelt and tucked away for the long journey home.

They turned back from a corridor clogged with black ooze and wandered through passages riddled with illusion and sorcery. In a chamber with a beckoning mace, Irving paused—temptation washed over him like a wave—but his resolve held. He turned away from the cursed weapon, heart steady with divine strength.

In the shadows of Room 333, a shrine mocked St. Cuthbert’s name. “Blasphemy,” TerryOr growled, before smashing the false altar with righteous fury. Behind the shattered wall lay another deception—a vampire’s lair (Room 332), coffin and all. The air turned chill. Muspell saw through the illusion, shattering the image with a whispered spell.

Then, in Room 334, time seemed to stop.

Within a stasis field atop a bier lay a man, noble and pale. His golden hair framed a youthful face. A sword, still sheathed, rested across his chest, untouched by time. TerryOr and Irving exchanged a glance—there was no doubt.


Prince Thrommel.

The spell was broken, and life returned to the heir of Furyondy. Eyes fluttered open. “The rod... they seek it,” he murmured. “The temple must fall.”

They wrapped him in furs, secured his shield and blade, and began the long ascent. Somewhere above, cold daylight waited. But the shadows still watched from the cracks in the stone, and the temple had not finished with them yet.


XP 1505 Each

Monday, April 21, 2025

Chapter 2 / Episode 57: The Troll Rooms and the Death of Zert

 

“Some doors should never be opened — but some fools can’t resist the key.”


Coldeven 16, 576 CY — Morning
Freezing, 15.8°F to 33.6°F | Gray, Slightly Overcast | Gentle Breeze South (8-12 MPH)

Players: 

Dog the Ranger of the Gnarley (Forest)
Irving the Reluctant (Paladin of St. Cuthbert)
TerryOr the Cleric of St. Cuthbert
Dixon the Dwarven Fighter
Oleg the Half-Elf Magic-User/Cleric of St. Cuthbert - absent this session
Slash the Bard
Muspell Heavyhand, Deep Gnome Illusionist
Tiger Wong, Kung-Fu Monk of the Eastern lands
Crush the 1/2 Orc fighter

NPCs: 

Zert the Hero
Spugnior the Theurgist
Lita of the Fjord (Slash's Groupie and companion / Level 2 Bard)


The cold wind knifed across the trail as the battered company rode once more toward the Temple of Elemental Evil. A heavy silence settled over the group — broken only when Dixon, with a grin beneath his beard, gave TerryOr a hard clap on the back.

"Maybe next time we’re dealing with ancient scrolls and holy relics," he chuckled, "yeh'll grace us with yer holy presence instead of nappin’ by the fire, aye?"

"Mother Scareg drove a hard bargain," Dog added dryly, "and you missed every silver word of it."

TerryOr, unflustered, simply smirked and adjusted his pack. “The faith of St. Cuthbert doesn't require bartering. Only results.”

Amid the laughter, Oleg spoke, his voice oddly hollow. He described the dream that haunted him through the night: a vision of Prince Thrommel, pale but alive, entombed deep within the dungeon's third level. A sign, he insisted, granted by St. Cuthbert himself. It changed the feel of the journey — urgency woven now with destiny.


At the Temple’s crumbling eastern gate, they stabled their horses within the broken tower and moved swiftly inside. Cold stone closed around them. Shadows clung to the twisted frescoes as they crossed the Vestry and made for the main altar.

The ancient well at the altar's heart awaited. One by one, the party descended into the dark, the shaft slick and narrow. Dog led the way with a torch. Oleg nearly fell, slipping halfway down, but Muspell caught him with surprising strength.

When they reached the base, Dixon peered into the dim stonework and grunted. “Second level. Temple's bones run deep.”

A secret door revealed a hidden stair spiraling downward. Dog and Irving led, torches sputtering against the gloom.


The Troll Rooms


The first chamber — wide and littered with debris — housed many doors. As TerryOr’s ongoing blessing of Find Traps revealed nothing, he confidently approached a glinting key suspended from a chain in the northwest door.

The ambush was immediate.

A massive troll, reeking of blood and damp, lunged from the shadows, smashing TerryOr aside with a single brutal blow. He crumpled like a rag doll, unconscious before he hit the ground.

The room exploded into violence. Two more trolls burst through side doors, and another crashed from behind.


Irving, roaring in the name of St. Cuthbert, swung his holy mace—only to fumble spectacularly, sending it clanging across the room.  Undeterred, he wrenched his mace free from the floor where it had clattered, raised it high, and charged back into the fray.

Dog darted forward, stabbing with his spear, then igniting a flask of oil and hurling it with deadly precision, setting one troll ablaze. Dixon hurled his war hammer with devastating force, cracking skulls and splintering bones.

Slash the Bard fought viciously, though at one point his sword flew from his grasp. Nearby, Lita’s ballad of defiance filled the air, spurring the wounded to stand and fight.

Muspell Heavyhand unleashed a spell of blindness to no effect, and moments later a troll’s savage strike sent him sprawling, bleeding heavily. Spugnior rushed to him, desperately staunching the wound as best he could.

Tiger Wong, silent as a stalking panther, struck with fists and feet, delivering crippling blows against the towering brutes.

And Zert—faithful, battered Zert—stood alone against one of the trolls. His blade found its mark again and again, but strength alone could not carry the day. He fell in the final moments, a grim testament to the Temple’s cruelty.


Aftermath

Victory came at a staggering cost.

The last troll collapsed with a howl that shook the stones, flames devouring its body.

Dog rushed to revive TerryOr, who, dazed but breathing, set about healing the survivors with trembling hands. Blood smeared the stones. The stink of troll flesh and burning oil choked the chamber.

Silently, TerryOr collected the four keys, reverently bundling them in a strip of cloth. Each felt heavy with unseen purpose.

Around them, the Temple waited, vast and patient.

Their numbers were fewer now. Their wounds deeper. But still they pressed forward.

The quest was not finished. Not yet.


XP Awarded:

451 each



Monday, April 14, 2025

Chapter 2 / Episode 56: In Nulb, even the shadows steal from you.

 Coldeven 15, 576 CY – Afternoon

Weather Conditions (above ground):
Description: Freezing
Temperature: 13.3°F to 38.4°F
Wind: Moderate breeze (S) 13–18 MPH
Precipitation: None
Clouds: Gray, slightly overcast

Present Party:
Dog, the Ranger of the Gnarley (Forest)
Irving the Reluctant, Paladin of St. Cuthbert
TerryOr, Cleric of St. Cuthbert - absent this session
Dixon, the Dwarven Fighter
Oleg, Half-Elf Magic-User/Cleric of St. Cuthbert
Slash, the Bard
Crush, the Half-Orc Fighter - absent this session
Muspell Heavyhand, Deep Gnome Illusionist
Tiger Wong, Monk of the Eastern lands

NPCs:
Zert, the Hero
Spugnior, the Theurgist
Lita of the Fjord, Slash’s companion



The freezing winds of Coldeven 15, 576 CY, nipped at the battered party as they rode out of the desolation of the Temple. Behind them, the shattered halls of elemental evil brooded in the distance; ahead, the ramshackle sprawl of Nulb awaited.

Countess Tillahi of Celene and her consort, Sir Juffer, offered grateful words to the company.
"You have our lives," Sir Juffer said solemnly, pressing a silver-inlaid brooch into Irving’s hand. "May the Queen of Celene herself hear of your valor."
The countess urged immediate departure, unwilling to linger in the tainted lands near the Temple.

At the Waterside Hostel, the stench of sour ale and rotted wood clung to the walls.
Dog glowered at the common room. "If I wake up lighter in the purse," he muttered, "I'll burn this place to the ground."

In the smoky common room, two strangers were encountered.
Muspell Heavyhand, a deep gnome with shifty eyes and a wry smile, offered a bow. "Lost my dog. Maybe found new friends."
Beside him, Tiger Wong, a monk from the far eastern lands, said nothing—only offering a slight respectful nod, his hands folded calmly before him.

Oleg’s sharp eyes missed little, but even he noticed too late—the sword at his belt was gone. By the time the realization struck, Wat the bartender offered a greasy grin from across the room.

The party made ready for the night. Dog and Tiger Wong, unwilling to trust walls that whispered betrayal, slept among the horses. Tiger Wong boiled a small pot of rice, sharing none and speaking less.


Coldeven 16, 576 CY – Morning

Morning was a bleak affair: porridge like mortar, and beer sour enough to strip paint.

Over a whispered breakfast, Oleg quietly cast ESP upon Wat. The thoughts that came back were enough to turn even Spugnior’s stomach.
"Thieves feeding thieves," Oleg growled under his breath. "This whole town deserves to sink."

Mother Scarg provided healing scrolls with a grim smile, while Dog bartered for a stout spear from the village smithy.

Without further ceremony, the battered company mounted up once more and turned their faces back to the horror that awaited at the Temple’s gates.

Monday, March 31, 2025

Chapter 2 / Episode 55: The Eldritch Horror

Coldeven 15, 576 CY – Afternoon

Weather Conditions (above ground):
Description: Freezing
Temperature: 13.3°F to 38.4°F
Wind: Moderate breeze (S) 13–18 MPH
Precipitation: None
Clouds: Gray, slightly overcast

Present Party:
Dog, the Ranger of the Gnarley (Forest)
Irving the Reluctant, Paladin of St. Cuthbert
TerryOr, Cleric of St. Cuthbert
Dixon, the Dwarven Fighter
Oleg, Half-Elf Magic-User/Cleric of St. Cuthbert
Slash, the Bard
Crush, the Half-Orc Fighter

NPCs:
Zert, the Hero
Spugnior, the Theurgist
Lita of the Fjord, Slash’s companion






The Temple stirred beneath their boots. Cold, damp, and pulsing with malevolence, it whispered reminders of ancient blasphemies—of sacrifices long forgotten and horrors sealed below. The adventurers—wounded, weary, and driven—moved forward from Room 225 into shadow, chasing the scent of a fleeing priest and unknowingly stepping into the gullet of something far older than fear.

Dog the Ranger scouted ahead with an instinct honed on the edges of the Gnarley. He knelt in the dusty corridor of 209a, studying scattered footprints where the air stank of rot and the walls pulsed with clammy humidity. A grotesque gargoyle fountain jutted from the masonry, flanked by a solitary chest that drew suspicious eyes. “Tracks head north,” Dog whispered—but it was Slash who knelt at the chest. The click of the lock was followed by something far worse.

The walls groaned. The fountain’s stone cracked. And from below, four glistening, unnatural tendrils erupted in silence.

The battle came fast.
Dog was the first struck—paralyzed, eyes wide as terror overtook him. Dixon the Dwarf charged to drag him free, his warhammer splintering stone—but a lash from the abomination crushed his side and sent him sprawling, lifeless. TerryOr, desperate, dashed forward with a vial of poison to hurl into the maw… but the creature struck first, and the cleric fell, unconscious and bleeding.

As the abomination's tentacles lashed out, Oleg stepped forward, clutching his holy symbol of St. Cuthbert and calling upon divine power to turn the beast — but the ancient thing from below proved unmoved by faith. In that moment, Lita began to play, her haunting melody rising above the chaos, lifting the spirits of the wounded and steadying Slash's grip on his sword as he dove back into the fray.

Only Slash and Irving remained in the chamber.
The bard moved instinctively, singing no tune, but murmuring a druidic spell taught to him by Jaroo. Vines burst from the cracks and wrapped the tentacles in a tangle of unyielding roots. Slash climbed onto the fountain, blade in hand, and carved at the still-writhing limbs. The thing let loose a shriek that echoed down the ancient halls—and retreated.

Irving stood his ground, shielding the fallen. Face battered, blood dripping from his helm, he stared down the void and whispered a prayer to St. Cuthbert.


When the horror fled, time resumed. Potions were uncorked, breath caught, wounds bound. Dixon's life teetered until TerryOr, restored with a sip of healing, lifted his holy symbol and drove the poison from the dwarf’s veins. Dog, too, stirred with a rasping breath.

No words were spoken—none were needed. Their victory had been narrow, and all knew that had the thing lingered, the Temple might have claimed them all.

They limped their way out of the cursed dungeon, up into the biting wind of Coldeven. The rescued captives, once too frightened to speak, now clung close behind, eyes wide at the fading silhouette of the Temple of Elemental Evil.

As Nulb’s crooked rooftops appeared in the distance, the group—wounded and worn—knew they had survived only by will, steel, and a flicker of divine light in a place abandoned by gods. But the Temple still stirred. And deeper evils yet waited.

The horror had retreated… not died.
The war was far from over.

XP: 1000 each

Monday, March 24, 2025

Chapter 2 / Episode 54 – Black Sigils and Poisoned Promises

Chapter 2 / Episode 54 – Black Sigils and Poisoned Promises

Coldeven 15, 576 CY – Afternoon

Weather Conditions (above ground):

  • Description: Freezing

  • Temperature: 13.3°F to 38.4°F

  • Wind: Moderate breeze (S) 13–18 MPH

  • Precipitation: None

  • Clouds: Gray, slightly overcast

Present Party:

  • Dog, the Ranger of the Gnarley (Forest)

  • Irving the Reluctant, Paladin of St. Cuthbert

  • TerryOr, Cleric of St. Cuthbert

  • Dixon, the Dwarven Fighter

  • Oleg, Half-Elf Magic-User/Cleric of St. Cuthbert

  • Slash, the Bard

  • Crush, the Half-Orc Fighter

NPCs:

  • Zert, the Hero

  • Spugnior, the Theurgist

  • Lita of the Fjord, Slash’s companion


Emerging from the fetid chamber where the Otyugh was slain, the party pressed deeper into the underbelly of the Temple. Rot and mildew clung to every breath. In the refuse of Room 230, TerryOr found a hidden latch. A storeroom lay beyond—dusty, half-ransacked, yet with scattered provisions intact. Among them: six stoppered bottles of deep violet liquid.

Dixon didn’t hesitate. “Only one way to find out if it’s wine,” he muttered, uncorking one and downing it.

He choked and dropped to one knee, face going pale. “Spider’s piss,” he wheezed. The liquid was poison—bottled venom of the drow.

In Room 232, the Temple’s black-clad bugbears waited. Thirteen in all. The clash was immediate and merciless.

Irving stepped forward with divine fury. “By the justice of St. Cuthbert!” he cried, cutting a swath through the enemy ranks. TerryOr’s mace cracked bone, while Slash, bloodied and snarling, shouted lyrics that drove his blade home. Crush took blow after blow until Oleg’s healing touch kept him standing.

When the final bugbear fell, the stone floor was slick with gore.

Beyond, in Room 233, their leader lay cold on his cot—his throat expertly slit. “Someone beat us to him,” Dog muttered, crouching beside the corpse. “Clean kill. No fight. Temple politics?”

Room 231, the “Room of the Elements,” proved empty, but the air pulsed faintly with latent power.

Dog led the group southward, following scuffs in the dirt and the faint scent of rot. Room 228 held their next surprise. Crush shouldered the door aside and was met by a hulking ogre.

“Outta the way, ugly,” he growled, and with one bone-rattling blow, the creature fell.

In the dark behind: two crude prison cells. Inside were seven captives—four elves, including Countess Tillahi of Celene and her consort, Sir Juffer, and three from Nulb. The countess, bruised but proud, spoke softly.

“You will be rewarded. This, I swear by the crown of Celene.”

Escorting the captives slowed their pace. Dog’s tracking helped, but the Temple twisted like a living maze.

Room 224 brought another threat: bugbears and gnolls of the Air Temple. Spugnior raised his hand, casting sleep with perfect precision. As the last fell, Slash wiped blood from his blade. “Remind me to write a song about you, Spug.”

Room 225, the high priest’s chamber, was silent. Kelno, the traitorous priest, had vanished—likely warned by the noise.

They gathered in the abandoned room. The air was heavy. Time was slipping. Light still shone above… but the Temple clung to them like a second skin.

And deeper, darker things were stirring.


XP: 581 each

Tuesday, March 18, 2025

Chapter 2 / Episode 53 - Chaining the First Portal

 Players:

Dog the Ranger of the Gnarley (Forest)
Irving the Reluctant (Paladin of St. Cuthbert)
TerryOr the Cleric of St. Cuthbert
Dixon the Dwarven Fighter
Oleg the Half-Elf Magic-User/Cleric of St. Cuthbert - absent this session
Slash the Bard
Crush the 1/2 Orc Fighter - absent this session

NPCs:
Zert the Hero
Spugnior the Theurgist
Lita of the Fjord (Slash's Groupie)

Coldeven 15 - Early day
Description: Freezing
Temperature: 13.3°F to 38.4°F
Wind: Moderate breeze (S)(13-18 MPH | 11-16 KN)
Precipitation: None
Clouds: Gray, slightly overcast

Chapter 2 / Episode 53 - Chaining the First Portal

Coldeven 15, 576 CY – Early Morning

The stale air of the temple's second level hung thick with the remnants of past atrocities, as if the very walls had absorbed the screams of the condemned. The adventurers roused themselves from uneasy rest within the barricaded chamber. The stone floors had offered little comfort, but sleep—however restless—was a necessity. Their torches flickered against damp, soot-streaked walls, casting shadows that seemed to shift of their own accord.

Weapons were checked, prayers muttered, spells recalled. The day ahead promised more horror, more defilement to be uncovered in the name of stamping it out.

The Scorched Hall (Room 211)

Oleg led the way through a narrow passage, ever cautious, his keen half-elven senses wary for hidden threats. The group entered a long hall lined with intricate carvings, their details lost beneath centuries of filth and tarnish. A sudden surge of heat pulsed through the chamber—a trap! Flames erupted from concealed vents, licking hungrily toward them.

Oleg barely had time to react before the flames engulfed him, his quick reflexes saving him from being charred outright. The fire licked at his cloak, singing the edges before he stumbled back, cursing. The group took one look at the treacherous passage and made the grim decision to retreat. The temple had already claimed enough of their strength.

The First Portal Shackled (Room 210)

A door unlike the others—inscribed with symbols of warding, thick iron reinforcements laced with a foul, abyssal presence—stood before them. The air around it crackled with an unseen tension, the weight of something imprisoned beyond.

Irving and Terry’Or wasted no time. They produced the blessed shackles, relics meant to reinforce the arcane barriers that kept a demoness bound. The metal gleamed faintly as they clasped them in place.

The moment the shackles locked shut, the room darkened unnaturally. A presence emerged from the gloom, swirling into shape—an entity of shadow and malice, a Guardian Drelb. Its form wavered, incorporeal, save for the deep-set voids where eyes should have been.

Terry’Or raised his holy symbol, invoking St. Cuthbert’s wrath. Yet the turning had no effect—the creature was beyond such simple banishments. It did not attack outright but hovered, its form twisting unnervingly. The battle was brief, a clash of steel and magic, before the Drelb retreated into the darkness. It would wait for another opportunity.

The group stood in silence, their breath misting in the cold, damp air. The demoness remained sealed… for now.

Further Delving

  • Room 207, 227, 235 – Hallways thick with dust and the remnants of past sacrilege. The weight of evil never lifted, even in the emptier spaces. Oleg scouted ahead where possible, ever cautious, but something in the temple always seemed to be watching.

  • Room 234 – The Su-Monster’s Lair

The chamber was a lair of filth, scattered with old bones and half-eaten carcasses. A shrill, unnatural chittering heralded the attack of a su-monster, a thing of psychic malice. It leaped from the rafters, its gangly limbs striking out, but the adventurers responded in kind.

The battle was swift—swords flashing, arrows striking true, a final, piercing shriek as the beast fell. Its presence was yet another reminder that this temple drew all manner of monstrosities to its depths.

  • Room 230 – The Otyugh’s Den

A stench worse than death itself filled this cavernous chamber. The filth was ankle-deep, a quagmire of waste and rotting flesh. The otyugh that lurked within reared up at their approach, its maw a mass of writhing tendrils and diseased flesh.

The fight was brutal, quick, and filthy. Terry’Or took a savage blow in the melee, and almost immediately, a feverish pallor overtook him. Infection—typhoid. The filth had done its work.

With a grimace, he steeled himself. The power of St. Cuthbert surged through him as he cast Cure Disease, and the sickness recoiled, driven from his body before it could take hold. A close call.


The party regrouped, weary but alive. The temple’s horrors had chipped away at them, but they endured. The barrier had been strengthened, the demoness further bound. Yet their work was not finished. The temple’s evil was far from spent, and the deeper they went, the more it seeped into their bones.

As they took a moment to catch their breath, the thought loomed: what awaited them in the darkness ahead?

Midday approached. They would press on.




Creatures encountered:
Guardian Drelb
Su-Monster
Otyugh

769 XP Each

Chapter 2 / Episode 59 - Chaining of the Temple

Here are the details of the session: Title: Chapter 2 / Episode 59 - Chaining of the Temple Coldeven 16 - 17, 576 CY — Noon  Players:  Dog t...