Sunday, July 6, 2025

Chapter 3 / Episode 6 - The Third Piece of the ROD

 

Zombie Encounter and Corridor Exploration

The party encountered a group of zombies known as the "Cussid sons of Chaos" and confirmed they were not turnable or carrying treasure. After checking for traps and secret doors, the party entered a 30-40 foot corridor illuminated by torchlight, with Dog and Slash leading the way. The group discussed their marching order, with the bard and ranger in the front, followed by Terry, Fredrick, Irving, Oleg, and Muspell bringing up the rear. They encountered a widened section of the hallway that led to a chamber, and Dog successfully listened for any signs of danger while hugging the north wall.

Glyph Door Panic Incident

The group encountered a dangerous situation involving a door with glyphs that caused fear and withdrawal symptoms in nearby characters. Fredrick attempted to help the affected cleric and paladin by praying and offering whiskey, while Slash comforted Dog who was panic-stricken. The party needed to carefully navigate the area, with Irving and Terry successfully making their way to safety despite the adverse effects of the magic. Fredrick managed to pull the affected characters out of the harmful aura, with Irving requiring a save versus spells to resist the effects.

Chamber Encounter and Spellcasting

The group encountered a trapped door that Terry dispelled using a spell, freeing Irving who had been catatonic. They entered a large chamber lit by wall sconces, containing a water pit, an altar with a body, and a hooded figure standing nearby. The party members took various actions: Irving charged around the water pit to the north, Muspell stayed by the doorway with his snap peas, Oleg prepared to fire a magic missile, Terry attempted to turn the hooded figure, Slash prepared to cast fire, Fredrick moved 25 feet in front of the water pit to throw something, and Dog prepared to shoot at the figure.

Tentacle Battle Strategy Discussion

The group discussed their strategy for attacking a creature in a room, focusing on movement rates and initiative rolls. They encountered tentacles emerging from a pool that grabbed and attacked Irving, the monk, and the dwarf. The dwarf decided to throw a hammer at a creature he assumed was an illusion, missing his target. The monk attempted to perform a flying kick on a distant enemy but was stopped by tentacles. Irving managed to attack and cut a tentacle in half with his mace. The group then continued their battle against the water creatures, with Irving and the monk still tangled in tentacles.

Tentacle Combat Strategy Planning

The group discussed their strategy for an upcoming combat encounter against a creature with tentacles. They assigned roles and actions for each player, including attacking tentacles, casting spells, and moving strategically. The combat began with initiative rolls, but the session was paused due to bathroom breaks. After a brief pause, the group resumed the conversation, discussing music and nostalgia before returning to the game.

Tentacle Monster Defeat and Discovery

The group engaged in a fantasy role-playing game scenario where they fought a creature with tentacles. Terry's character used holy water to defeat the creature, causing all tentacles to drop lifelessly. The players then looted an altar, finding three pieces of a rod that, when assembled, revealed a secret in the Dungeon Master's Guide. The discovery of the rod's complete form had significant implications for the game world, though the exact nature of these changes was not specified in the transcript.

Dungeon Delve and Magical Discoveries

The group completed a dungeon delve, encountering various challenges and enemies, including a unique monster from Angelo's rogues' gallery. They obtained three pieces of a magical rod, each conferring different benefits, and desecrated an altar in a ceremonial room. Fredrick was injured and received healing from the group, with Irving and Terry using up their remaining cure serious wounds scrolls. The session concluded with the group deciding to bury a body properly and rest for the night in the Abbey before continuing their quest in the morning.

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