Hommlet Darker Session C: The Orb
Black Lung Gordon the Thief 1Tat Shen the Eastern Monk 1
Jacques Jorie the Hobbit
Rashi the Druid
Vindryl
Fireseek 1, Evening
The party returns to the Inn of the Welcome Wench, burdened by the lifeless body of the herdboy. However, as they place the remains on the floor, they crumble into dirt, rock, and mud before their eyes. Vindryl examines the strange debris, identifying it as rock from the nearby swamps. Unease grips the adventurers as they retire to their rented room to rest, haunted by the implications of their discovery.
Fireseek 2, Morning
Determined to uncover the truth, the group sets out on the northeast road leading to the swamps. The bitter wind cuts through their cloaks, but they press on, their resolve unshaken. Along the way, they spot faint, shuffling footprints—small and uneven—leading northward into the hills. Following the trail, they come upon the entrance to an abandoned mine, its gaping mouth exuding an aura of foreboding.
Venturing inside, the adventurers face immediate peril.
Encounters:
- A Lizard: Emerging suddenly from the shadows, its unexpected attack rattles the group but is quickly subdued.
- Three Crab Spiders: Ambushing from the mine's upper recesses, their venomous bites nearly prove deadly.
Deeper within, they encounter a robed warlock standing vigil before a pulsating brown orb embedded in the wall of the cavern. The artifact’s glow casts eerie shadows as the warlock turns, his voice a low growl: “You should not have come here.”
The ensuing battle is a desperate struggle. The warlock summons necrotic energy, hurling spells with malicious precision. The party fights valiantly, finally felling the dark figure in a burst of steel and magic. Yet, as the warlock collapses, his lips curl into a sinister smile, his gaze fixed on the orb.
Drawn by curiosity or an inexplicable compulsion, Tat Shen steps forward and touches the orb. A surge of energy courses through him, and he screams as his mind shatters under its dark influence. Mad with terror, he flees the mine, raving incoherently. Rashi and Jacques, overcome by the horrifying spectacle, also bolt, abandoning their companions in sheer panic.
Vindryl and the others are left stunned, their unity fractured as the malevolent power of the orb takes its toll.
Monsters Encountered:
- Lizard (1): AC 7; HD 2+1; XP 50
- Crab Spiders (3): AC 7; HD 1+1; XP 50 each
- Warlock (1, guarding the orb): AC 6; HD 3+2; XP 300
- Zombie (1, formerly Black Lung Gordon): AC 8; HD 2; XP 50
Treasure:
- None
Experience Awarded:
- TBD
The group’s retreat to Hommlet marks the end of Fireseek 2, but the enigmatic orb and its devastating effects suggest that this is only the beginning of a far darker mystery. What cursed power lies behind the artifact, and what horrors will it unleash upon Hommlet?