Players
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Dog, Ranger of the Gnarley Forest
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Irving, the Reluctant, Paladin of St. Cuthbert
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Slash the Bard
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Oleg, Half-Elven Cleric/Magic-User/Thief of St. Cuthbert
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Tiger Wong, Kung-Fu Monk of the Eastern Lands
Date: Coldeven 25 576 CY - Growfest 4
Greyhawk Journey and Town Encounters
Leaving Narwell behind, the company turned their eyes south. Maps were unrolled, coin purses counted, and supplies taken stock of as the road stretched before them. The journey would carry them through Zulern and Blue Bay before finally reaching Dame Gold’s summons in Safeton.
Coldeven 25 – The adventurers reached Zulern by nightfall and lodged there, taking rest from the road.
Journey to Blue Bay by Horse
The question arose of whether to take the river barge eastward or continue overland. The cost and dangers of the river swayed them to remain on horseback. Dog offered to cover the expenses for others, and with determination they rode hard across the plains.
By the end of the day the salt air reached their nostrils as they approached the small fishing town of Blue Bay.
Blue Bay Arrival and Rest
The town, walled and modest, bore a cheerfulness despite its vigilance. Guards inspected the group, collecting a silver tax for entry. A grizzled watchman studied them carefully, offering his warning:
“There be law in this town—good law made by good folk. Profit by my words, or ye’ll find thyself in a cold, wet gaol. These whelps look troublesome to mine eyes…”
With the toll paid, they entered, lodging at the Fish and Chips Inn. The long ride weighed heavily on Tiger Wong, who found little ease in his rest, but morning promised better fortune. By noon the next day, the adventurers made ready for Safeton.
Arrival at Safeton’s Walled City
Coldeven 27
At the gates, the company was greeted with the sight of a sign:
“Use No Magic Here!”
The fortress city of Safeton loomed before them, its battlements scarred from the long war against the orcish hordes of the Pomarj. Guards inspected their company at the gate, again demanding the silver toll for passage.
Amid some confusion as to their purpose, they recalled the summons from Dame Gold, an invitation extended from the Church. Slash considered turning charm to advantage, and the guards relented, granting them entry.
Dame Gold at Windy Crag
Their path led them to the manor of Dame Gold, known as Windy Crag. Servants met them at the entrance, taking their horses with care. And then she appeared herself: a tall woman of middling age, finely dressed, with a natural grace that commanded attention.
“Why, greetings, wayfarers! Welcome to my hearth and home. Most guests will not arrive until tomorrow, but some have come before you. I am Dame Gold, and I welcome you warmly to Windy Crag. Would you be weary of road and riding, and wish a hot bath? Of course!”
Clapping her hands, she summoned attendants to guide the company to their quarters.
“You heroes have two rooms among you—Windy Crag will be crowded this week. Be well!”
With that, she bustled away, overseeing the preparations for the feast to come.
The Feast of Edoira
Growfest 4
The festival began in splendor. The halls of Windy Crag filled with the nobility of Safeton, priests of St. Cuthbert, and guests from afar. Tables bent beneath the weight of roasted goose, baked hare, and fine wines of the domain.
Yet amid the celebration, Dame Gold drew the adventurers aside. In her private chamber, she revealed the truth of her summons. Pacing the floor, her voice was heavy with concern: her brother had been captured by slavers and taken to Highport—a city fallen to orcs, ruled by cruelty and peril.
She entrusted the party with diplomatic immunity badges of Safeton, though with a stern warning:
“Keep them hidden. In Highport, they would be a death sentence as swiftly as a blessing.”
Her plea was clear: infiltrate Highport in disguise as slavers, locate her brother, and bring him back alive.
Highport Rescue Mission Planning
The company agreed to the task, though the dangers were plain. They spoke of disguises, of charting a ship, and of gathering supplies for the journey. The governor of Safeton pledged aid—maps, herbs, and even a rumored ring of regeneration—to aid their quest.
The path ahead was grim, but the mission was set. Highport awaited.
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