Chapter 3 / Episode 3 – Road to the Abbey
Coldeven 21, 576 CY
Weather:
Cold, clear skies. Temperature: 18.7°F to 47.6°F. Light breeze from the north.
The wind bit as the party rode north from the Watchtower, cloaks drawn tight. Just past midday, they spotted a familiar figure waiting at the crossroads—Slash, returned from his own errand. With a brief nod and a grin, he fell in beside them. “You lot look colder than a lich’s promise,” he muttered, rubbing his hands.
As the sun dipped low, Dog raised a hand. “Rider,” he said quietly. Dog moved forward to examine the noise finding a abandoned camp with the evidence of a single rider. They followed his trail northeast, boots crunching the frosted ground. At a fork in the path, Dog paused by a tree. “Here,” he said, brushing snow from a faint symbol etched into the bark. “Warning sign. My kin’s work—rangers of the Gnarley.”
The Abbey loomed ahead, black against the pale sky. Muspell pulled his hood low, covered in spare furs. “Let’s hope ‘humans only’ means what they think it means,” he grumbled. Irving’s white hare darted forward into the bush.
The Abbey
The gates were left open revealing an overgrown courtyard, the well at its center cracked but wet—recent use. Inside the crumbling bathhouse, the party scanned the damp, tiled floor. A dark wet spot caught Dixon’s eye. “This doesn’t sit right,” he said, lowering his torch. The moment flame met moisture, a shimmer cracked the air like static.
They stepped back, weapons ready.
“Something watches from beneath,” Irving muttered, hand tightening around his mace.
The Abbey had not been abandoned willingly.
Having some new players will be interesting.
ReplyDeleteI was expecting more mayhem and murder hobo in our first game without Clerics in a long time.
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