Tuesday, August 5, 2025

A Letter to Lady Tillahi of Celene on this fine Day of Coldeven 23, 576 CY


 

A Letter to Lady Tillahi of Celene on this fine Day of Coldeven 23, 576 CY from her friend and servant Dixon Lumlir son of Haxor Lumlir the Sheriff of the Lumlir Bridge in the Duchy of Ulek.


The Heroes of Hommlet made it to the Village of Dunmarsh after many exciting adventures.  Dear Lady of Celene it is with great sorrow that I must inform you.  It is my belief that the Sealing of the Temple of Elemental Evil is premature.  All week we have seen and fought forces from there.  You were once a target of those evil forces.  I felt it urgent to inform you.  Please double up your guard and trust no one.  They seek revenge as well as the restoration of their foul temple.  

Be vigilant and be on guard!  Your friends the Heroes of Hommlet are on their way to the festival put on by the Lady of Gold.  Pray we make it in one piece.  

Your Servant and Friend,


Dixon Lumlir the Dwarf

PS:  This letter cost me three gold.  With interest you will owe me five on our next meeting.  


Chapter 3 / Episode 67 - The Village of Dunmarsh

Chapter 3 / Episode 67 – The Village of Dunmarsh

Description: Cold
Temperature: 24.4°F to 48.7°F
Wind: Light air (S)(1–3 MPH | 1–3 KN)
Precipitation: None
Clouds: Clear

Players:

Dog, Ranger of the Gnarley Forest
Irving, the Reluctant, Paladin of St. Cuthbert
Dixon, Dwarven Fighter
Slash the Bard
Oleg, Half-Elven Cleric/Magic-User/Thief of St. Cuthbert
Tiger Wong, Kung-Fu Monk of the Eastern Lands
TerryOr, Cleric of St. Cuthbert

Coldeven 23, 576 CY – Morning



Into the Marshlands

The sun was still low when the party set out, their breath clouding in the crisp morning air. The ground was hard from the night’s frost, but the promise of a warmer day lingered on the southern breeze. The Gnarley’s familiar woods gave way to a patchwork of open fields—barren and furrowed, awaiting the spring planting. Here and there, half-thawed puddles glimmered in the furrows, and the sound of distant gulls hinted at their proximity to the coast.

Dog rode ahead, eyes scanning both ground and horizon. The land ahead dipped toward a low, mist-veiled basin—the approach to Dunmarsh. Known to sailors and traders for its small port and to adventurers for its rumors, Dunmarsh was a place where river and sea met, and where strangers rarely went unnoticed.


Reconnaissance

Before committing the group to the main road, Dog proposed a 20-minute scout. He slipped from the saddle, leading his horse into a side path while the others waited in a small copse of leafless aspen. The ranger’s trained eyes noted no immediate danger—just a few distant farmhands moving slowly in the fields, their motions purposeful but weary.

By the time he returned, the plan was set: Dog in the lead, Terry second, Irving third, Dixon fourth, Slash in the rear, Oleg riding alongside when the road widened. The column moved toward the village proper, the air faintly tinged with saltwater and the briny scent of tidal flats.


First Impressions

Dunmarsh was a patchwork of weathered timber buildings, their roofs heavy with damp moss, lining a central lane that sloped toward the docks. The marshland around the village was crisscrossed with narrow, weather-beaten footbridges and causeways, some leading to isolated homes built on stilts above the mud.

Children stopped their play to watch the strangers pass, and more than one curtain twitched as a villager peered from behind it. The party’s boots clicked on the planks of the main boardwalk as they made for the Welcoming Hearth Inn, the largest and most central building in the village. A battered sign swung above the door, its faded paint depicting a gull wheeling over waves.


Supplies, Temples, and Magic

While Dixon and Irving negotiated private rooms and stabling for the night, the group split up to handle other business.

Irving and Terry visited the Temple of Heironeous, whose austere, salt-stained stone facade stood near the central square. There, the priests offered bandages of light healing—potent but usable only by the good-hearted. Ten were purchased at great expense, their linen rolls bound with silver thread.

Dog sought out the modest Shrine of Ehlonna, a whitewashed structure tucked behind a row of fishmongers. The air inside was perfumed with pine resin and saltweed. There, a priestess laid her hand upon his short bow, blessing it with divine radiance—its enchantment now humming at a potent +3 and able to shed a warm light for 20 feet.

Oleg browsed the House of Mysteries, a cramped, aromatic magic shop run by the hedge wizard Riddith. Shelves sagged beneath scroll tubes and dusty wands. Prices were steep, but Oleg left with a clutch of new spells, including lightning bolt and fireball. Dixon eyed a curious wand but balked at its 10,000 gold price tag.


Shadows at the Welcoming Hearth Inn

As evening fell, the Welcoming Hearth Inn filled with villagers, fishermen, and the occasional sailor. Slash mingled with a group of farmers, gleaning bits of gossip about Narwell and rumors of Greyhawk’s political reach into the coastlands. Dixon chatted with the barkeep, who hinted at “strangers who don’t belong”—men who came to town with no fishing gear, no goods to trade, and too many questions.

Irving’s watchful eye caught a tall man in a salt-stained cloak drifting toward their table. With a too-friendly smile, the stranger offered him a drink “on the house.” Suspicion prickled; Irving declined. The man’s smile froze before he quietly withdrew, the untouched cup left behind. A quick inspection revealed a faint acrid scent—poison.


The Assassin in the Night

In the still hours before dawn, Dog woke with a start. A tall, looming shape stood in the far corner of his room—its form indistinct, a living shadow over six and a half feet tall, its presence as cold as a winter grave. It reminded him of something from a dark legend, like the Nazgûl of old tales.

Dog’s hand went to his weapon, and in that heartbeat, the creature moved with impossible speed. A flash of steel caught the lamplight, and the poisoned dagger found its mark, driving into his shoulder with a sickening burn.

Before the shadow could strike again, the door burst open—TerryOr charging through, mace of St. Cuthbert in hand. With a single, decisive swing, he struck the assassin square in the head.

The blow landed with a crack of divine force, and the figure froze, then seemed to unravel. In a moment like Obi-Wan’s final stand, its form vaporized into drifting shadow, leaving only an empty, tattered cloak and the poisoned dagger clattering to the floor.

Dog sat back against the wall, blood warm on his shoulder, his breath ragged. They exchanged a grim look—neither certain whether the creature had been real flesh and blood or something far worse.


What Lies Ahead

With private rooms secured, supplies purchased, and weapons blessed, the group settled in for the night, each keeping their own wary watch. Dunmarsh’s clear skies glittered with stars above, but in the stillness came the sense of something unseen watching back.

Come morning, they would leave for Narwell—but the cult’s shadow was growing long, and the road ahead promised no peace.

XP Award: 250 each
Treasure: Blessed +3 Short Bow (Dog), 10 Bandages of Light Healing, Elemental Dagger (unidentified)

Monday, July 14, 2025

Chapter 3 / Episode 66 - Bugbears in the Night

Chapter 3 / Episode 66 - Bugbears in the Night
Description: Cold
Temperature: 22.2°F to 47.3°F
Wind: Light air (E)(1-3 MPH | 1-3 KN)
Precipitation: None
Clouds: Clear

Players:
Dog, Ranger of the Gnarley Forest
Irving, the Reluctant, Paladin of St. Cuthbert
Dixon, Dwarven Fighter
Slash the Bard
Oleg the half elven Cleric/Magic-User/Thief of St. Cuthbert
TerryOr, Cleric of St. Cuthbert



Chapter 3 / Episode 7 – Bugbears in the Night

Coldeven 22, 576 CY – Morning
Weather: Cold, clear skies. Temperature: 22.2°F to 47.3°F. Light breeze from the east.

The embers of the campfire still glowed faintly as the party stirred to life, breath steaming in the cold morning air. After a full night’s rest beneath the skeletal canopy of the Gnarley Forest, they broke camp with practiced efficiency. Maps were consulted, rations checked, and the plan to reach Narwhal—two to three days away—was confirmed. Dog, as always, would range ahead, keeping their trail as quiet and concealed as possible.

They traveled through the crisp and biting air of the morning until midday, the trees beginning to thin enough to grant a clear view towards the east and their destination. Although the winter had relaxed its grip on the Gnarley Forest, it had not yet surrendered to full spring. The light snow  present in many parts of the forest began to appear less frequently , as the  thick forest canopy no longer blocked the invading sunlight. Dog crossed a hunter's path at noon, the lack of snow cover providing a wealth of information to his keenly honed senses.

Dog paused crouching low, fingertips brushing the earth, his finely tuned senses noting much that a less-skilled hunter might have missed.  The still-damp earth bore the sign of fresh hoofprints. The tracks angled north… toward the Abbey ruins they had only just left behind. With a grim smile, the ranger conveyed his findings to the party members following:  they weren’t alone in these woods. Now alert to the danger of a surprise encounter, the heroes cautiously pressed onwards to the east for the remainder of the day.

Night Falls, Danger Rises

As dusk approached, the party made camp, choosing a small clearing sequestered by ridgelines from both the weather and prying eyes. The group agreed on a watch rotation—Terry first, then Slash, Dixon, and Irving—keeping the fire low enough to stay warm without drawing attention. Horses were tied deeper into the woods under Slash’s care, the snow crunching softly underfoot as he led them out of sight. As daylight surrendered to the restful darkness of a chill early spring evening, the party began their evening vigil, well prepared for any unwanted guests that might deign to visit... or so they thought.

The night was still when Dixon caught a flicker of movement to the east. Shadows shifting amid the trees belied the calm of the forest air.. He woke Slash without a word. The bard, still half in dreams, stiffened when he too caught the sound: heavy, deliberate footfalls.

A thick bank of unnatural fog began to creep into the clearing, carrying with it guttural voices in a harsh, unfamiliar tongue.

“Bugbears,” Dog whispered, bow already in hand.


The Ambush

They came in numbers—eight tall, broad-shouldered brutes with mottled fur and crude armor, their weapons glinting dully in the firelight. Each bore the mark of the Water Temple upon their shields and banners, a grim reminder of the cult’s growing reach.

The fight began before the fog had fully rolled in. Dog loosed an arrow, the shaft thudding into the leader’s chest. Dixon advanced, hammer spinning in his grip before slamming into another foe’s shoulder. Irving moved to shield Oleg, mace swinging in an arc that crushed bone and dropped a bugbear where it stood.

The enemy pressed hard, their leader barking orders in a deep, growling voice—until Slash’s voice cut across the clearing, chanting the words to an Entangle spell. Vines, roots, and brambles erupted from the earth, ensnaring half the bugbear force where they stood. Panic rippled through their ranks as several were dragged to the ground, struggling against the living earth.

The leader—an imposing brute with a thick French-accented growl—tore free and hurled his polearm at Dog. The weapon grazed the ranger’s side, drawing blood but not slowing his aim.

Turning the Tide

With the advantage theirs, the party cut down the trapped bugbears one by one. Dixon’s hammer smashed skulls, Irving’s mace finished wounded foes, and Dog’s arrows found every gap in their crude armor. The last of them—a bugbear priest—fell to Oleg’s magic, his body twisting unnaturally as life left him.

When the fog began to lift, the battlefield was still. The smell of blood and damp earth filled the clearing.

Aftermath and Discovery

Looting the fallen, they found the priest carried a periapt of wound closure, its chain cold to the touch. Without hesitation, the group agreed Dog should wear it—front-line fighters lived or died by moments, and such a relic could mean the difference between one more breath or none at all.

Dog knelt once more, inspecting the tracks the bugbears had left behind. The trail led north—back toward the Abbey. Whether they had been sent from there or were merely using it as a waypoint, it was clear the cult’s shadow still lingered over the ruins.

As dawn’s first light crept into the forest, the decision was made. They would continue east toward Narwhal, keeping wary eyes on the treeline. Two days of travel lay ahead, and the memory of the bugbear ambush hung over them like a warning.

XP Gained: 510 each
Treasure: Periapt of Wound Closure (given to Dog)




Saturday, July 12, 2025

The Rod of Law

 From the stories of Slash the Bard

The Rod of Six Parts

Also called: The Rod of Law, The Unmaking Rod, The False Binding



Forged in ancient times to imprison the Elder Elemental God, the Rod of Six Parts is a legendary artifact of immense power. Though once believed to be a force of order, the deeper truth is far more troubling. In Hommlet Dark, it is a double-edged key—capable of containing elemental evil, but also of unlocking it entirely.

Each recovered segment pulses with dark energy and ancient runes, whispering to its bearer. When assembled, the Rod does not simply bind chaos—it draws it forth, tempting mortals to break the barrier between planes and summon what should remain buried in the void.

Its reputation as an object of Law is now tainted. In the right—or wrong—hands, the completed rod could be used to shatter the seals of the Abyss, unleashing the Elder Elemental Eye from its prison.





Tuesday, July 8, 2025

I'm Sorry Did We Interrupt The Human Sacrifice?

 I'm Sorry Did We Interrupt The Human Sacrifice?  Alternate Title:  Rods And Tentacles


What games are these Abbey Cultist up too?  First we fight the Sons of  Kyuss and then we run into more tentacles and another new type of undead.  Rods and Tentacles just the way we like it.  Spicy indeed!   

However, starting to worry about the Ranger carrying this bizarre contraption!  The more parts of the Rod we find the stronger it gets.  At some point it will take over his mind.  

Dixon Lumlir Dwarf of the Toy Makers Guild




Sunday, July 6, 2025

Chapter 3 / Episode 65 - The Rod of Law

Chapter 3 / Episode 65 - The Rod of Law

Players:
Dog, Ranger of the Gnarley Forest
Irving, the Reluctant, Paladin of St. Cuthbert
Dixon, Dwarven Fighter
Muspell Heavyhand, Gnome Illusionist
Slash the Bard
Oleg the half elven Cleric/Magic-User/Thief of St. Cuthbert
Tiger Wong, Kung-Fu Monk of the Eastern lands
TerryOr, Cleric of St. Cuthbert

Coldeven 21, 576 CY - Dusk

Weather:
Cold, clear skies. Temperature: 18.7°F to 47.6°F. Light breeze from the north.
 
Underground

The halls beneath the Abbey held the chill of old death, the kind that never leaves. The echoes of the battle with the Sons of Kyruss still hung in the air—rotting flesh smoldered faintly where radiant energy had done its work. The party advanced cautiously, torches flickering as they stepped into a 30-foot corridor carved from ancient stone. Dog and Slash led the way, blades drawn, boots silent.

“We press forward,” murmured Dog, eyes scanning the darkness. “There’s something… waiting.”
Down the passage, torchlight revealed widening stonework. Dog paused at a bend and placed an ear to the wall. Nothing—just the dull throb of unseen water.

They advanced, careful and ready, until a door with glowing glyphs halted them in their tracks. Fear, cold and primal, radiated from the runes. Irving faltered, breath shallow. Terry clutched his holy symbol, beads of sweat lining his brow.

“Fall back!” Dixon barked, hauling the stunned Irving away. “They're warded—blasted runes!”
Dog, normally unshakable, recoiled in a full panic. Slash caught him. “Easy, brother. It’s just a spell... it’ll pass.”

After Terry dispelled the glyphs, they opened the cursed door, revealing a chamber lit by eerie sconces. A pool of dark water dominated the center, and beyond it—an altar. A hooded figure stood beside a pale body laid upon the stone.

Without waiting, Irving surged around the northern rim of the pool, mace raised. Oleg’s voice cracked with a spell as a bolt of force leapt toward the figure. Dog fired an arrow, while Dixon, suspicious of illusion, hurled a hammer.

Then the pool stirred.

Massive, slithering tentacles erupted from the water, lashing out with horrifying speed. Tiger Wong's flying kick was caught mid-air, flung aside. Irving was wrapped and lifted. Dixon swung wildly, trying to sever the rubbery limbs.

“It’s not just a guardian,” Terry shouted, “It’s part of the temple itself!”

Tentacles tightened. Muspell cast a blur over Oleg, who dodged a strike. Terry raised a vial of holy water and whispered a prayer to St. Cuthbert. With a cry of divine wrath, he hurled it into the center of the pool.

The water hissed, bubbled—then boiled. Tentacles spasmed and writhed, then dropped lifeless into the pit. The figure at the altar vanished in a shimmer.

As silence fell, the torchlight flickered against a strange glint on the desecrated altar. Embedded in the stone were three metallic fragments—shaped like the pieces of a rod.

With reverence, Dog approached and placed the two pieces they carried alongside the third. The rods pulled together as if magnetized, fusing in a shimmer of arcane light.

“What is it doing?” whispered Slash.

Oleg flipped through an old passage in the Dungeon Master’s Guide he'd copied from Burne. “The Rod of Law,” he breathed. “But there’s more to this than we thought.”

Wounded but victorious, the group laid the body to rest with full rites. Dixon, bruised and bleeding, leaned on his hammer while Terry and Irving exhausted their last healing scrolls.


They would camp in the abbey ruins one more night. With three pieces of the Rod of Law now in their hands, the tide had shifted—but no one could say in which direction.

XP 1000

Thursday, July 3, 2025

Dogs Song to Ehlonna

 Fairest of ladys- soft as the breeze

Watch o'r your faithful who watch o'r the trees

The evil and the wicked- oh come to me!

The Hands of Ehlonna will strike with great speed

The whole of the Gnarley our band has just freed

But the war is not won til the righteous stampedes

For now the dark clouds- fade and recede

But the land and her people are still in great need

So come all her children- gather around

We watch from the tree tops- down to the ground


Chapter 3 / Episode 72 - The Evil Cleric of Gruumsh

Chapter 3 / Episode 72 – The Evil Cleric of Gruumsh Date: Planting 4, 576 CY Weather: Steady winds from the west; salt spray on the air. ...