Wednesday, August 14, 2024

Chapter 2 / Episode 29 - Assault on the Watchtower


Readying 22

Assault on the Watchtower

Meeting summary for Hommlet Dark (08/15/2024)

Quick recap

The team discussed survival strategies in a snowy environment and planned a mission to cast a sleep spell on their enemies. They also engaged in various combat encounters, including battles with human bandits, monsters, and a group of bugbears. Lastly, they explored a hidden chamber containing valuable items and discussed the need to reconstruct a weapon to banish evil forces, as well as the distribution of XP and treasure among the group members.

Next steps

• All party members to level up their characters.

• Angelo to compile a list of magical items found and post it on Roll20.

• Party to divide up loot and magical items at next session.

• Party to use the rod to detect good/evil alignment of rescued prisoners.

• Party to send Zert with rescued prisoners back to town.

• Party to give Zert 2 gems and 10 gold pieces as payment.

• Party to provide Zert and prisoners with food for the journey.

• Angelo to review the found book for any spells.

• Angelo to provide details of book contents to the party.

• Party to decide how to handle the tower as their new base.

• Party to plan for restocking supplies and potential caravan raids.

• Spoogie to review found book for any useful spells.

• Party to determine what to do with the magical mace.

• Dog to replenish arrow supply from found barrel.

• Party to rest and recover in the tower for a few days.

Summary

Snow Survival Strategies and Target Location

The team engaged in a lively discussion about survival strategies in a snowy environment, with Angelo providing guidance on how to collect water and navigate through the winter. The conversation then shifted to a more serious tone as the team realized they needed to re-enter the shelter due to the harsh conditions. They also discussed their plans to visit a location, possibly by donkey, and the possibility of not being seen or having a guard out due to an impending storm. The team also debated their strategy to approach a target location, with Dog deciding to scout the area first. They also discussed the possibility of using oil to extinguish a fire they observed at the target location.

Spignoir's Sleep Spell Strategy

Angelo proposed a plan to use Spugniorr's abilities to cast a sleep spell on their enemies, provided they were within 40 yards. The team agreed to this strategy and set out towards the enemy's location, despite the harsh weather conditions. Angelo led a group on a mission to get close to a target for the spell to be cast, with each team member having specific roles to play. They encountered obstacles such as a river and icy roads, but persevered. Once they reached the target, the ranger cast the spell, causing three of the targets to fall asleep. The team then moved in to finish the job, with Dog going towards the fire to start cutting throats and the others covering him.

Tower Door, Fire, and Role-Playing Game

Angelo, Slash, Dixon, and Crush engaged in a discussion about a door in a tower that led to a room with a fire. Slash's quick thinking and agility saved the group from harm when two unidentified individuals attacked them with oil. The group also participated in a role-playing game led by Angelo, where they took turns rolling dice to determine the outcome of various actions. Unfortunately, despite the efforts of the group, Dixon, who had a high dexterity score, was eliminated from the game due to the flames.

Dungeons, Dragons, and Monster Encounters

Angelo led a group through an unknown location, encountering various obstacles such as human bandits, an armory, and a room with two doors. They also engaged in a discussion about a game of dungeons and dragons, sharing their experiences and opinions about their favorite baseball teams. Later, as they explored a room on the first floor, they were confronted by a group of monsters including bugbears, knolls, and a plate-mail-clad fighter. The group employed various tactics to defend themselves.

Strategizing Bugbear Attack and Defense

The team discussed their strategy for attacking a group of bugbears. Angelo instructed the team to take turns rolling a d6 for initiative and then attacking the bugbears based on their positions. The team members used a variety of weapons and tactics, including ranged attacks and melee strikes. The bugbears were described as large creatures, and the team had to be careful not to underestimate them. The battle continued with the team taking turns to attack and defend.

Combat Encounter and Attack Rolls

In the discussion, Angelo is running a combat encounter for the group. Dog and Dixon take decisive actions, killing some enemies. There is still active combat against the remaining knolls with Angelo describing the actions for the next round. Crush has questions about the mechanics of his attack roll against an armored opponent.

Crush's Attack and Dixon's Intimidation

Based on the transcript, Crush successfully strikes one enemy with a 17 damage hit. The enemy retaliates with 7 damage on Crush. Another enemy critically hits Dixon with a battle axe. After some confusion about the rules, Dixon plans to attempt an intimidation tactic against the remaining enemies on his next turn.

Knoll Combat and Healing Plans

The group engages in combat with several knoll enemies. Angelo describes the combatants' actions in detail. Dixon gets knocked unconscious but Spoogio plans to heal him. Slash and Crush deal significant damage to two knolls, with Crush decapitating one. Dog finally hits a knoll with an arrow after missing several times. Zert defeats another knoll after a struggle.

Charge Allocation, Usage, and Investigation

Angelo, Dixon, Crush, and Slash discuss charge allocation and usage, with each person having seven charges left per week. They explore increasing charges and healing using a D8 flat. The team investigates strange occurrences like fire, noises, and a humming sound upstairs. They search the second and third floors, finding valuable items like coins and weapons. Crush and Dixon loot items from noles and a bugbear downstairs. The group decides to investigate the source of the humming sound as their next step.

Hidden Chamber Discovery and Double Sword

The team discovered a hidden chamber containing a mysterious lady with magical abilities, who had helped Angelo escape from captivity. They explored the chamber and found various items, including a journal belonging to a 5th level assassin and a personal couch worth 50 gold. The team also encountered a humming mirror that revealed an illusionary reflection, leading to the discovery of a hidden compartment containing a piece of a rock. Lastly, they discussed a new tool called the Double Sword, which can detect evil or good, and referenced a potential blackjack, although its context was unclear.

Reconstructing Weapon, Clearing Tower, and Discussing Potions

They also deliberated on the need to reconstruct a weapon to banish evil forces and the possibility of using a magical mace. The group agreed to clear out the rest of the place, particularly the top floors, and decided to hold their position for as long as possible. They explored a nearby dungeon, discovered captives, and valuable items, and agreed to free the captives and consider staying in their current location for a while. The team also discussed the distribution of XP and treasure among the group members, the potential use of potions for extra healing and invisibility, and the need to detect and remove any evil individuals from the tower.

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1 comment:

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